I'm a software developer and incoming CS student at UMass Amherst. I care about software that has a measurable effect in the real world by interacting with people, not just software that exists.
I'm drawn to the intersection of systems and human behavior: how incentives emerge, how information moves, how people interact with tools they didn't design. My Minecraft economy experiment, my grant-matching work, and my automated video pipeline all come from the same instinct: using a system to learn something about the world.
Besides technology, I think about behavioral economics, content creation, social dynamics, family, friends, and the future.
— College decisions are not predictable. But let's give it a shot anyway.
— The few forgettable bytes that is an IP address have implications greater than we remind ourselves, and it can tell us stories much greater than we think of at first.
— How I engineered a Minecraft survival server that keeps players engaged for hours by combining smart infrastructure choices with behavioral psychology and incentive design.
— I created an interactive clustering visualization of 142K+ posts from HackerNews that were posted this past year and analyzed other parts of the dataset.
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